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Ryzom number of players
Ryzom number of players







ryzom number of players

What makes people interested from one game to the next is a new combination of ideas and/or different graphical styles. The vast, vast majority of games (especially high-profile games) are nearly identical to at least one other game (usually more like fifty or more), and NO game is entirely original. Also, if you have a problem with the same concept being used in multiple games made by multiple companies, then you must not be a big fan of the gaming industry at all. I'm not entirely sure why you're so set on finding something wrong with this game and everything that I say, but while I can't speak for everyone and by no means can say with any degree of certainty that this game is entirely unique, I can say that you're the first person I've ever heard have a negative thing to say about the game (and that's coming from one of the most active members of the CodeSpells community) and that I personally have never played a game that was anything like CodeSpells. What CodeSpells does is it keeps track of levels of humidity.

#RYZOM NUMBER OF PLAYERS PC#

It's definitely true that no PC today at least is anywhere near capable of doing such a thing, and I think it's highly unlikely that anything the size of our PCs today will ever be able to do something like that on such a large scale. The computer doesn't do anything like keep track of individual molecules. infact at this point i would probably just be happy with whatever filth ended up on android. If they have done it great! But i am going to see some proof that its actually doing what it says it is before believing it.įor the record i wouldnt spend literally thousands of dollars on my pc year after year for decades now if i was the least bit "out of touch". I have seen other games want to do it, but the logistics are never really there (aside from say 2d games) particularly if you are talking about all the claculations being done server-side (times games on server).

ryzom number of players

So it'd be rather trivial to tack on a system on top of the existing add/remove water system which can remove water based on temperature, then add water based on humidity. The game already has spells in place that allow the player to Add and Remove water. There was also no mention about the game tracking individual water molecules. You sound like you are out of touch with what modern PCs are capable of: Originally posted by Megaflux:the game is keeping track of water molecules.









Ryzom number of players